Outcomes
EDUCATION TOOLKIT
We have created an Education Toolkit, meticulously translated into the project's eight languages. This comprehensive toolkit consists of 15 workshops, each lasting one hour, designed specifically for students aged 8-14. These workshops are categorized as follows:
-Workshops designed for remote implementation
-Workshops utilizing computers or tablets
-Workshops utilizing basic STEM Kits (widely available in schools according to project partners' evaluation)
The Education Toolkit includes a comprehensive manual that explains the methodology, workshop cards, accessory cards for classroom activities, insights for teachers, ideas for further development and diversification of the workshops, materials lists, and any necessary preparatory work for teachers. To ensure its effectiveness, project partners will conduct training sessions for teachers on utilizing the Education Toolkit, followed by testing with classes.
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ASSESSMENT TOOLKIT
One of the main objectives of the JUGAAD project is to define the different skills, competencies, and knowledge gained by implementing the Education Toolkit. Thus, AISR developed a competence framework for both educators and students. It builds upon the partner countries’ STEAM curricula and the digital skills outlined in the European Framework for the Digital Competence of Educators (DigCompEdu) and Digital Competence (DigComp 2.2) frameworks. The Educator's Framework provides guidance on curriculum design, classroom management, assessment strategies, and technology integration in education. It emphasises the importance of fostering inclusive and diverse learning environments, enabling educators to meet the unique needs of their students. This Framework is a roadmap for success in the JUGAAD workshops at various proficiency levels. It promotes the growth of critical STEAM skills in a structured, measurable manner, aiding educators and students in achieving their objectives. After implementing the JUGAAD workshops (Toolkit), educators will be asked to complete the post-workshop delivery assessment questionnaire to measure the improvement in their competency level.
The JUGAAD benchmarking self-assessment tool helps educators reflect on their teaching competencies, STEAM strategies and how they use digital technologies in their professional practice. Educators can use the tool to make informed decisions, implement effective strategies and be honest with themselves about what is working in the classroom. Making an effort to conduct self-assessments also demonstrates an educator’s willingness to improve, commitment to pursuing teaching excellence, and desire to achieve professional growth.
E- PLATFORM
To facilitate effective implementation and replicability, an e-Platform is available in the project's eight languages. This interactive platform serves as a hub for all project materials and information, housing both the Education Toolkit and Assessment Toolkit as open educational resources (OER). Teachers and students can access the platform to explore the tools, access necessary materials, and gather crucial information to enhance their learning experience.
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